RAMP(3) - man page online | library functions

Initialize an array with a piecewise-linear ramp.

vpRamp(3)                            Library Functions Manual                           vpRamp(3)


vpRamp - initialize an array with a piecewise-linear ramp


#include <volpack.h> vpResult vpRamp(array, stride, num_points, ramp_x, ramp_y) float *array; int stride; int num_points; int *ramp_x; float *ramp_y;


array Output array. stride Stride from one array element to the next, in bytes. num_points Number of entries in the input arrays (ramp_x and ramp_y). ramp_x Input array containing indices into array. ramp_y Input array containing values to store into array.


vpRamp is a utility routine for initializing linear arrays of floating-point numbers with piecewise-linear ramps. A ramp is defined by a set of (x, y) pairs. The X coordinates are integers that index entries in the array argument, and the Y coordinates are floating- point values to store into the array. Linearly-interpolated Y values are stored in array elements with indexes in between two of the X values. The values in ramp_x most be strictly increasing. The stride argument may be used to skip array elements or to initialize arrays with a non-standard stride. If the output array is a simple linear array of type float then the stride should be sizeof(float). This function is useful for creating lookup tables used for opacity transfer functions (see vpSetClassifierTable(3)) and shading functions (see vpSetLookupShader(3)).


The normal return value is VP_OK. The following error return value is possible: VPERROR_BAD_VALUE The number of points is less than one or the X values are not strictly increasing.


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