Manual pages
Origin: [FIXME: source].
[ Alias ↣ ] Name (section) | Brief |
---|---|
abs(3G) | Return the absolute value of the parameter. |
acos(3G) | Return the arccosine of the parameter. |
acosh(3G) | Return the arc hyperbolic cosine of the parameter. |
adddebug(1) | Modifies Makefile(s) to add debug info. |
all(3G) | Check whether all elements of a boolean vector are true. |
annotationViewer(1) | Tool for viewing analysis results that have been saved. |
any(3G) | Check whether any element of a boolean vector is true. |
arbtt-import(1) | Imports dumped arbtt data samples. |
asin(3G) | Return the arcsine of the parameter. |
asinh(3G) | Return the arc hyperbolic sine of the parameter. |
askPrinter(8) | Program to detect the name of your EPSON printer. |
atan(3G) | Return the arc-tangent of the parameters. |
atanh(3G) | Return the arc hyperbolic tangent of the parameter. |
atomicAdd(3G) | Perform an atomic addition to a variable. |
atomicAnd(3G) | Perform an atomic logical AND operation to a variable. |
atomicCompSwap(3G) | Perform an atomic compare-exchange operation to a variable. |
atomicCounter(3G) | Return the current value of an atomic counter. |
atomicCounterDecrement(3G) | Atomically decrement a counter and return the prior value. |
atomicCounterIncrement(3G) | Atomically increment a counter and return the prior value. |
atomicExchange(3G) | Perform an atomic exchange operation to a variable. |
atomicMax(3G) | Perform an atomic max operation to a variable. |
atomicMin(3G) | Perform an atomic min operation to a variable. |
atomicOr(3G) | Perform an atomic logical OR operation to a variable. |
atomicXor(3G) | Perform an atomic logical exclusive OR operation to a variable. |
barrier(3G) | Synchronize execution of multiple shader invocations. |
bboxx(1) | The program outputs the page number and the Bounding Box parameters for every page in the file. |
berdecode(1) | Decode BER encoded data. |
biloba(6) | Multiplayer strategy board game. |
biloba-server(6) | Multiplayer strategy board game server tool. |
bitCount(3G) | Counts the number of 1 bits in an integer. |
bitfieldExtract(3G) | Extract a range of bits from an integer. |
bitfieldInsert(3G) | Insert a range of bits into an integer. |
bitfieldReverse(3G) | Reverse the order of bits in an integer. |
camlidl(1) | A stub code generator for OCaml. |
cbm(1) | Display the current traffic on all network devices. |
ceil(3G) | Find the nearest integer that is greater than or equal to the parameter. |
cheatmake(1) | Fool make into not rebuilding certain files. |
checkXML(1) | An XML lint tool for KDE DocBook XML documents. |
chemstruc(1) | Calls a browser to view molecular structures. |
clamp(3G) | Constrain a value to lie between two further values. |
cos(3G) | Return the cosine of the parameter. |
cosh(3G) | Return the hyperbolic cosine of the parameter. |
cowbell(1) | An easy-to-use tag editor for your music files. |
cpeGui(1) | Graphical tool that allows you to assemble and run CPE. |
crack-attack(6) | Multiplayer OpenGL puzzle game like "Tetris Attack". |
create_cvsignore(1) | Create preliminary .cvsignore in the current directory. |
create_makefile(1) | Creates Makefile.in and Makefile from a Makefile.am. |
create_makefiles(1) | Recreates all Makefiles beneath a directory. |
cross(3G) | Calculate the cross product of two vectors. |
cset(1) | Manage cpusets functions in the Linux kernel. |
cset-proc(1) | Manage processes running in cpusets. |
cset-set(1) | Manage sets of cpus. |
cset-shield(1) | Cpuset supercommand which implements cpu shielding. |
csvtool(1) | Tool for performing manipulations on CSV files from shell scripts. |
cvscheck(1) | Offline status report for files in a checked-out CVS module. |
cvslastchange(1) | Display the last change committed to CVS for a file. |
cvslastlog(1) | Prints the log entry for the last commit for a file. |
cvsrevertlast(1) | Revert files in CVS by one version. |
cxxmetric(1) | Simple source metrics for C and C++. |
ddclient(8) | Update IP addresses at dynamic DNS services. |
deb-reversion(1) | Simple script to change the version of a .deb file. |
degrees(3G) | Convert a quantity in radians to degrees. |
determinant(3G) | Calculate the determinant of a matrix. |
dFdx,_dFdy(3G) | Return the partial derivative of an argument with respect to x or y. |
distance(3G) | Calculate the distance between two points. |
documentAnalyzer(1) | Tool for testing annotators and AEs. |
dot(3G) | Calculate the dot product of two vectors. |
dtd2vim(1) | Creates XML data file for Vim7 omni completion from DTDs. |
EmitStreamVertex(3G) | Emit a vertex to a specified stream. |
EmitVertex(3G) | Emit a vertex to the first vertex stream. |
EndPrimitive(3G) | Complete the current output primitive on the first vertex stream. |
EndStreamPrimitive(3G) | Complete the current output primitive on a specified stream. |
equal(3G) | Perform a component-wise equal-to comparison of two vectors. |
exp(3G) | Return the natural exponentiation of the parameter. |
exp2(3G) | Return 2 raised to the power of the parameter. |
extend_dmalloc(1) | Analyze return-addresses from dmalloc logfiles. |
extractrc(1) | Extract message strings from UI and GUI-RC files. |
faceforward(3G) | Return a vector pointing in the same direction as another. |
findLSB(3G) | Find the index of the least significant bit set to 1 in an integer. |
findMSB(3G) | Find the index of the most significant bit set to 1 in an integer. |
fixincludes(1) | Reduce the number of #includes in KDE source files. |
fixtd(1) | Insert tumble and duplex directives in a PostScript file. |
floatBitsToInt(3G) | Produce the encoding of a floating point value as an integer. |
floor(3G) | Find the nearest integer less than or equal to the parameter. |
fma(3G) | Perform a fused multiply-add operation. |
fract(3G) | Compute the fractional part of the argument. |
frexp(3G) | Split a floating point number. |
fvwm-crystal(1) | Desktop environment based on fvwm2. |
fvwm-crystal.apps(1) | Fvwm-crystal panels and menus generator. |
fvwm-crystal.generate-menu(1) | Generate FVWM-Crystal menu. |
fvwm-crystal.infoline(1) | Gather various information about system. |
fvwm-crystal.mplayer-wrapper(1) | Mplayer wrapper for fvwm-crystal. |
fvwm-crystal.play-movies(1) | Mplayer wrapper for fvwm-crystal. |
fvwm-crystal.videomodeswitch+(1) | Xrandr wrapper for FVWM-Crystal. |
fvwm-crystal.videomodeswitch-(1) | Xrandr wrapper for FVWM-Crystal. |
fvwm-crystal.wallpaper(1) | Random wallpaper selector. |
fwidth(3G) | Return the sum of the absolute value of derivatives in x and y. |
gccontrol(1) | GUI for ccontrol. |
gconf-schemas(8) | Register gconf schemas with the gconf database. |
gl_ClipDistance(3G) | Provides a forward-compatible mechanism for vertex clipping. |
gl_CullDistance(3G) | Provides a mechanism for controlling user culling. |
gl_FragCoord(3G) | Contains the window-relative coordinates of the current fragment. |
gl_FragDepth(3G) | Establishes a depth value for the current fragment. |
gl_FrontFacing(3G) | Indicates whether a primitive is front or back facing. |
gl_GlobalInvocationID(3G) | Contains the global index of work item currently being operated on by a compute shader. |
gl_HelperInvocation(3G) | Indicates whether a fragment shader invocation is a helper invocation. |
gl_InstanceID(3G) | Contains the index of the current primitive in an instanced draw command. |
gl_InvocationID(3G) | Contains the invocation index of the current shader. |
gl_Layer(3G) | Contains the selected layer of a multi-layer framebuffer attachment. |
gl_LocalInvocationID(3G) | Contains the index of work item currently being operated on by a compute shader. |
gl_LocalInvocationIndex(3G) | Contains the local linear index of work item currently being operated on by a. |
gl_NumSamples(3G) | Contains the total number of samples in the framebuffer. |
gl_NumWorkGroups(3G) | Contains the number of workgroups that have been dispatched to a compute shader. |
gl_PatchVerticesIn(3G) | Contains the number of vertices in the current patch. |
gl_PointCoord(3G) | Contains the coordinate of a fragment within a point. |
gl_PointSize(3G) | Contains size of rasterized points, in pixels. |
gl_Position(3G) | Contains the position of the current vertex. |
gl_PrimitiveID(3G) | Contains the index of the current primitive. |
gl_PrimitiveIDIn(3G) | Contains the index of the current primitive. |
gl_SampleID(3G) | Contains the index of the sample currently being processed. |
gl_SampleMask(3G) | Specifies the sample coverage mask for the current fragment. |
gl_SampleMaskIn(3G) | Contains the computed sample coverage mask for the current fragment. |
gl_SamplePosition(3G) | Contains the location of the current sample within the current fragment. |
gl_TessCoord(3G) | Contains the coordinate of the vertex within the current patch. |
gl_TessLevelInner(3G) | Contains the inner tessellation levels for the current patch. |
gl_TessLevelOuter(3G) | Contains the outer tessellation levels for the current patch. |
gl_VertexID(3G) | Contains the index of the current vertex. |
gl_ViewportIndex(3G) | Contains the index of the viewport to be used in viewport transformation and scissoring. |
gl_WorkGroupID(3G) | Contains the index of the workgroup currently being operated on by a compute shader. |
gl_WorkGroupSize(3G) | Contains the size of the workgroup operated on by a compute shader. |
glActiveShaderProgram(3G) | Set the active program object for a program pipeline object. |
glActiveTexture(3G) | Select active texture unit. |
glAttachShader(3G) | Attaches a shader object to a program object. |
glBeginConditionalRender(3G) | Start conditional rendering. |
glBeginQuery(3G) | Delimit the boundaries of a query object. |
glBeginQueryIndexed,_glEndQueryIndexed(3G) | Delimit the boundaries of a query object on an indexed target. |
glBeginTransformFeedback(3G) | Start transform feedback operation. |
glBindAttribLocation(3G) | Associates a generic vertex attribute index with a named attribute variable. |
glBindBuffer(3G) | Bind a named buffer object. |
glBindBufferBase(3G) | Bind a buffer object to an indexed buffer target. |
glBindBufferRange(3G) | Bind a range within a buffer object to an indexed buffer target. |
glBindBuffersBase(3G) | Bind one or more buffer objects to a sequence of indexed buffer targets. |
glBindBuffersRange(3G) | Bind ranges of one or more buffer objects to a sequence of indexed buffer targets. |
glBindFragDataLocation(3G) | Bind a user-defined varying out variable to a fragment shader color number. |
glBindFragDataLocationIndexed(3G) | Bind a user-defined varying out variable to a fragment shader color number and. |
glBindFramebuffer(3G) | Bind a framebuffer to a framebuffer target. |
glBindImageTexture(3G) | Bind a level of a texture to an image unit. |
glBindImageTextures(3G) | Bind one or more named texture images to a sequence of consecutive image units. |
glBindProgramPipeline(3G) | Bind a program pipeline to the current context. |
glBindRenderbuffer(3G) | Bind a renderbuffer to a renderbuffer target. |
glBindSampler(3G) | Bind a named sampler to a texturing target. |
glBindSamplers(3G) | Bind one or more named sampler objects to a sequence of consecutive sampler units. |
glBindTexture(3G) | Bind a named texture to a texturing target. |
glBindTextures(3G) | Bind one or more named textures to a sequence of consecutive texture units. |
glBindTextureUnit(3G) | Bind an existing texture object to the specified texture unit. |
glBindTransformFeedback(3G) | Bind a transform feedback object. |
glBindVertexArray(3G) | Bind a vertex array object. |
glBindVertexBuffer(3G) | Bind a buffer to a vertex buffer bind point. |
glBindVertexBuffers(3G) | Attach multiple buffer objects to a vertex array object. |
glBlendColor(3G) | Set the blend color. |
glBlendEquation(3G) | Specify the equation used for both the RGB blend equation and the Alpha blend equation. |
glBlendEquationSeparate(3G) | Set the RGB blend equation and the alpha blend equation separately. |
glBlendFunc(3G) | Specify pixel arithmetic. |
glBlendFuncSeparate(3G) | Specify pixel arithmetic for RGB and alpha components separately. |
glBlitFramebuffer(3G) | Copy a block of pixels from one framebuffer object to another. |
glBlitNamedFramebuffer(3G) ↣ glBlitFramebuffer(3G) | Copy a block of pixels from one framebuffer object to another. |
glBufferData(3G) | Creates and initializes a buffer object's data store. |
glBufferStorage(3G) | Creates and initializes a buffer object's immutable data store. |
glBufferSubData(3G) | Updates a subset of a buffer object's data store. |
glCheckFramebufferStatus(3G) | Check the completeness status of a framebuffer. |
glCheckNamedFramebufferStatus(3G) ↣ glCheckFramebufferStatus(3G) | Check the completeness status of a framebuffer. |
glClampColor(3G) | Specify whether data read via glReadPixels() should be clamped. |
glClear(3G) | Clear buffers to preset values. |
glClearBuffer(3G) | Clear individual buffers of a framebuffer. |
glClearBufferData(3G) | Fill a buffer object's data store with a fixed value. |
glClearBufferSubData(3G) | Fill all or part of buffer object's data store with a fixed. |
glClearColor(3G) | Specify clear values for the color buffers. |
glClearDepth(3G) | Specify the clear value for the depth buffer. |
glClearNamedBufferData(3G) ↣ glClearBufferData(3G) | Fill a buffer object's data store with a fixed value. |
glClearNamedBufferSubData(3G) ↣ glClearBufferSubData(3G) | Fill all or part of buffer object's data store with a fixed. |
glClearStencil(3G) | Specify the clear value for the stencil buffer. |
glClearTexImage(3G) | Fills all a texture image with a constant value. |
glClearTexSubImage(3G) | Fills all or part of a texture image with a constant value. |
glClientWaitSync(3G) | Block and wait for a sync object to become signaled. |
glClipControl(3G) | Control clip coordinate to window coordinate behavior. |
glColorMask,_glColorMaski(3G) | Enable and disable writing of frame buffer color components. |
glCompileShader(3G) | Compiles a shader object. |
glCompressedTexImage1D(3G) | Specify a one-dimensional texture image in a compressed format. |
glCompressedTexImage2D(3G) | Specify a two-dimensional texture image in a compressed format. |
glCompressedTexImage3D(3G) | Specify a three-dimensional texture image in a compressed format. |
glCompressedTexSubImage1D(3G) | Specify a one-dimensional texture subimage in a. |
glCompressedTexSubImage2D(3G) | Specify a two-dimensional texture subimage in a. |
glCompressedTexSubImage3D(3G) | Specify a three-dimensional texture subimage in a. |
glCompressedTextureSubImage1D(3G) ↣ glCompressedTexSubImage1D(3G) | Specify a one-dimensional texture subimage in a. |
glCompressedTextureSubImage2D(3G) ↣ glCompressedTexSubImage2D(3G) | Specify a two-dimensional texture subimage in a. |
glCompressedTextureSubImage3D(3G) ↣ glCompressedTexSubImage3D(3G) | Specify a three-dimensional texture subimage in a. |
glCopyBufferSubData(3G) | Copy all or part of the data store of a buffer object to the. |
glCopyImageSubData(3G) | Perform a raw data copy between two images. |
glCopyNamedBufferSubData(3G) ↣ glCopyBufferSubData(3G) | Copy all or part of the data store of a buffer object to the. |
glCopyTexImage1D(3G) | Copy pixels into a 1D texture image. |
glCopyTexImage2D(3G) | Copy pixels into a 2D texture image. |
glCopyTexSubImage1D(3G) | Copy a one-dimensional texture subimage. |
glCopyTexSubImage2D(3G) | Copy a two-dimensional texture subimage. |
glCopyTexSubImage3D(3G) | Copy a three-dimensional texture subimage. |
glCopyTextureSubImage1D(3G) ↣ glCopyTexSubImage1D(3G) | Copy a one-dimensional texture subimage. |
glCopyTextureSubImage2D(3G) ↣ glCopyTexSubImage2D(3G) | Copy a two-dimensional texture subimage. |
glCopyTextureSubImage3D(3G) ↣ glCopyTexSubImage3D(3G) | Copy a three-dimensional texture subimage. |
glCreateBuffers(3G) | Create buffer objects. |
glCreateFramebuffers(3G) | Create framebuffer objects. |
glCreateProgram(3G) | Creates a program object. |
glCreateProgramPipelines(3G) | Create program pipeline objects. |
glCreateQueries(3G) | Create query objects. |
glCreateRenderbuffers(3G) | Create renderbuffer objects. |
glCreateSamplers(3G) | Create sampler objects. |
glCreateShader(3G) | Creates a shader object. |
glCreateShaderProgramv(3G) | Create a stand-alone program from an array of null-terminated source code strings. |
glCreateTextures(3G) | Create texture objects. |
glCreateTransformFeedbacks(3G) | Create transform feedback objects. |
glCreateVertexArrays(3G) | Create vertex array objects. |
glCullFace(3G) | Specify whether front- or back-facing facets can be culled. |
glDebugMessageCallback(3G) | Specify a callback to receive debugging messages from the GL. |
glDebugMessageControl(3G) | Control the reporting of debug messages in a debug context. |
glDebugMessageInsert(3G) | Inject an application-supplied message into the debug message queue. |
glDeleteBuffers(3G) | Delete named buffer objects. |
glDeleteFramebuffers(3G) | Delete framebuffer objects. |
glDeleteProgram(3G) | Deletes a program object. |
glDeleteProgramPipelines(3G) | Delete program pipeline objects. |
glDeleteQueries(3G) | Delete named query objects. |
glDeleteRenderbuffers(3G) | Delete renderbuffer objects. |
glDeleteSamplers(3G) | Delete named sampler objects. |
glDeleteShader(3G) | Deletes a shader object. |
glDeleteSync(3G) | Delete a sync object. |
glDeleteTextures(3G) | Delete named textures. |
glDeleteTransformFeedbacks(3G) | Delete transform feedback objects. |
glDeleteVertexArrays(3G) | Delete vertex array objects. |
glDepthFunc(3G) | Specify the value used for depth buffer comparisons. |
glDepthMask(3G) | Enable or disable writing into the depth buffer. |
glDepthRange(3G) | Specify mapping of depth values from normalized device coordinates to window coordinates. |
glDepthRangeArray(3G) | Specify mapping of depth values from normalized device coordinates to window coordinates. |
glDepthRangeIndexed(3G) | Specify mapping of depth values from normalized device coordinates to window coordinates. |
glDetachShader(3G) | Detaches a shader object from a program object to which it is attached. |
glDisableVertexArrayAttrib(3G) ↣ glEnableVertexAttribArray(3G) | … |
glDisableVertexAttribArray(3G) ↣ glEnableVertexAttribArray(3G) | … |
glDispatchCompute(3G) | Launch one or more compute work groups. |
glDispatchComputeIndirect(3G) | Launch one or more compute work groups using parameters stored in a buffer. |
glDrawArrays(3G) | Render primitives from array data. |
glDrawArraysIndirect(3G) | Render primitives from array data, taking parameters from memory. |
glDrawArraysInstanced(3G) | Draw multiple instances of a range of elements. |
glDrawArraysInstancedBaseInstance(3G) | Draw multiple instances of a range of elements with offset applied to. |
glDrawBuffer(3G) | Specify which color buffers are to be drawn into. |
glDrawBuffers(3G) | Specifies a list of color buffers to be drawn into. |
glDrawElements(3G) | Render primitives from array data. |
glDrawElementsBaseVertex(3G) | Render primitives from array data with a per-element offset. |
glDrawElementsIndirect(3G) | Render indexed primitives from array data, taking parameters from memory. |
glDrawElementsInstanced(3G) | Draw multiple instances of a set of elements. |
glDrawElementsInstancedBaseInstance(3G) | Draw multiple instances of a set of elements with offset applied to. |
glDrawElementsInstancedBaseVertex(3G) | Render multiple instances of a set of primitives from array data with a. |
glDrawElementsInstancedBaseVertexBaseInstance(3G) | Render multiple instances of a set of primitives from array. |
glDrawRangeElements(3G) | Render primitives from array data. |
glDrawRangeElementsBaseVertex(3G) | Render primitives from array data with a per-element offset. |
glDrawTransformFeedback(3G) | Render primitives using a count derived from a transform feedback object. |
glDrawTransformFeedbackInstanced(3G) | Render multiple instances of primitives using a count derived from a. |
glDrawTransformFeedbackStream(3G) | Render primitives using a count derived from a specifed stream of a transform. |
glDrawTransformFeedbackStreamInstanced(3G) | Render multiple instances of primitives using a count derived from a. |
glEnable(3G) | Enable or disable server-side GL capabilities. |
glEnableVertexArrayAttrib(3G) ↣ glEnableVertexAttribArray(3G) | … |
glEnableVertexAttribArray(3G) | … |
glFenceSync(3G) | Create a new sync object and insert it into the GL command stream. |
glFinish(3G) | Block until all GL execution is complete. |
glFlush(3G) | Force execution of GL commands in finite time. |
glFlushMappedBufferRange(3G) | Indicate modifications to a range of a mapped buffer. |
glFlushMappedNamedBufferRange(3G) ↣ glFlushMappedBufferRange(3G) | Indicate modifications to a range of a mapped buffer. |
glFramebufferParameteri(3G) | Set a named parameter of a framebuffer object. |
glFramebufferRenderbuffer(3G) | Attach a renderbuffer as a logical buffer of a. |
glFramebufferTexture(3G) | Attach a level of a texture object as a logical buffer of a framebuffer object. |
glFramebufferTextureLayer(3G) | Attach a single layer of a texture object as a. |
glFrontFace(3G) | Define front- and back-facing polygons. |
glGenBuffers(3G) | Generate buffer object names. |
glGenerateMipmap(3G) | Generate mipmaps for a specified texture object. |
glGenerateTextureMipmap(3G) ↣ glGenerateMipmap(3G) | Generate mipmaps for a specified texture object. |
glGenFramebuffers(3G) | Generate framebuffer object names. |
glGenProgramPipelines(3G) | Reserve program pipeline object names. |
glGenQueries(3G) | Generate query object names. |
glGenRenderbuffers(3G) | Generate renderbuffer object names. |
glGenSamplers(3G) | Generate sampler object names. |
glGenTextures(3G) | Generate texture names. |
glGenTransformFeedbacks(3G) | Reserve transform feedback object names. |
glGenVertexArrays(3G) | Generate vertex array object names. |
glGet(3G) | Return the value or values of a selected parameter. |
glGetActiveAtomicCounterBufferiv(3G) | Retrieve information about the set of active atomic counter buffers for a. |
glGetActiveAttrib(3G) | Returns information about an active attribute variable for the specified program object. |
glGetActiveSubroutineName(3G) | Query the name of an active shader subroutine. |
glGetActiveSubroutineUniform(3G) | Query a property of an active shader subroutine uniform. |
glGetActiveSubroutineUniformName(3G) | Query the name of an active shader subroutine uniform. |
glGetActiveUniform(3G) | Returns information about an active uniform variable for the specified program object. |
glGetActiveUniformBlock(3G) | Query information about an active uniform block. |
glGetActiveUniformBlockName(3G) | Retrieve the name of an active uniform block. |
glGetActiveUniformName(3G) | Query the name of an active uniform. |
glGetActiveUniformsiv(3G) | Returns information about several active uniform variables for the specified program. |
glGetAttachedShaders(3G) | Returns the handles of the shader objects attached to a program object. |
glGetAttribLocation(3G) | Returns the location of an attribute variable. |
glGetBufferParameteri64v(3G) ↣ glGetBufferParameteriv(3G) | … |
glGetBufferParameteriv(3G) | … |
glGetBufferPointerv(3G) | Return the pointer to a mapped buffer object's data store. |
glGetBufferSubData(3G) | Returns a subset of a buffer object's data store. |
glGetCompressedTexImage(3G) | Return a compressed texture. |
glGetCompressedTextureImage(3G) ↣ glGetCompressedTexImage(3G) | Return a compressed texture. |
glGetCompressedTextureSubImage(3G) | Retrieve a sub-region of a compressed texture image from a compressed texture. |
glGetDebugMessageLog(3G) | Retrieve messages from the debug message log. |
glGetError(3G) | Return error information. |
glGetFragDataIndex(3G) | Query the bindings of color indices to user-defined varying out variables. |
glGetFragDataLocation(3G) | Query the bindings of color numbers to user-defined varying out variables. |
glGetFramebufferAttachmentParameteriv(3G) | Retrieve information about. |
glGetFramebufferParameteriv(3G) | Query a named parameter of a framebuffer. |
glGetGraphicsResetStatus(3G) | Check if the rendering context has not been lost due to software or hardware issues. |
glGetInternalformat(3G) | Retrieve information about implementation-dependent support for internal formats. |
glGetMultisamplefv(3G) | Retrieve the location of a sample. |
glGetNamedBufferParameteri64v(3G) ↣ glGetBufferParameteriv(3G) | … |
glGetNamedBufferParameteriv(3G) ↣ glGetBufferParameteriv(3G) | … |
glGetNamedBufferPointerv(3G) ↣ glGetBufferPointerv(3G) | Return the pointer to a mapped buffer object's data store. |
glGetNamedBufferSubData(3G) ↣ glGetBufferSubData(3G) | Returns a subset of a buffer object's data store. |
glGetNamedFramebufferAttachmentParameteriv(3G) ↣ glGetFramebufferAttachmentParameteriv(3G) | Retrieve information about. |
glGetNamedFramebufferParameteriv(3G) ↣ glGetFramebufferParameteriv(3G) | Query a named parameter of a framebuffer. |
glGetNamedRenderbufferParameteriv(3G) ↣ glGetRenderbufferParameteriv(3G) | Query a named parameter of a renderbuffer. |
glGetnCompressedTexImage(3G) ↣ glGetCompressedTexImage(3G) | Return a compressed texture. |
glGetnTexImage(3G) ↣ glGetTexImage(3G) | Return a texture image. |
glGetObjectLabel(3G) | Retrieve the label of a named object identified within a namespace. |
glGetObjectPtrLabel(3G) | Retrieve the label of a sync object identified by a pointer. |
glGetPointerv(3G) | Return the address of the specified pointer. |
glGetProgramBinary(3G) | Return a binary representation of a program object's compiled and linked executable. |
glGetProgramInfoLog(3G) | Returns the information log for a program object. |
glGetProgramInterface(3G) | Query a property of an interface in a program. |
glGetProgramiv(3G) | Returns a parameter from a program object. |
glGetProgramPipeline(3G) | Retrieve properties of a program pipeline object. |
glGetProgramPipelineInfoLog(3G) | Retrieve the info log string from a program pipeline object. |
glGetProgramResource(3G) | Retrieve values for multiple properties of a single active resource within a program. |
glGetProgramResourceIndex(3G) | Query the index of a named resource within a program. |
glGetProgramResourceLocation(3G) | Query the location of a named resource within a program. |
glGetProgramResourceLocationIndex(3G) | Query the fragment color index of a named variable within a program. |
glGetProgramResourceName(3G) | Query the name of an indexed resource within a program. |
glGetProgramStage(3G) | Retrieve properties of a program object corresponding to a specified shader stage. |
glGetQueryIndexediv(3G) | Return parameters of an indexed query object target. |
glGetQueryiv(3G) | Return parameters of a query object target. |
glGetQueryObject(3G) | Return parameters of a query object. |
glGetRenderbufferParameteriv(3G) | Query a named parameter of a renderbuffer. |
glGetSamplerParameter(3G) | Return sampler parameter values. |
glGetShaderInfoLog(3G) | Returns the information log for a shader object. |
glGetShaderiv(3G) | Returns a parameter from a shader object. |
glGetShaderPrecisionFormat(3G) | Retrieve the range and precision for numeric formats supported by the shader. |
glGetShaderSource(3G) | Returns the source code string from a shader object. |
glGetString(3G) | Return a string describing the current GL connection. |
glGetSubroutineIndex(3G) | Retrieve the index of a subroutine uniform of a given shader stage within a program. |
glGetSubroutineUniformLocation(3G) | Retrieve the location of a subroutine uniform of a given shader stage within. |
glGetSynciv(3G) | Query the properties of a sync object. |
glGetTexImage(3G) | Return a texture image. |
glGetTexLevelParameter(3G) | Return texture parameter values for a specific level of detail. |
glGetTexParameter(3G) | Return texture parameter values. |
glGetTextureImage(3G) ↣ glGetTexImage(3G) | Return a texture image. |
glGetTextureSubImage(3G) | Retrieve a sub-region of a texture image from a texture object. |
glGetTransformFeedbackiv(3G) | Query the state of a transform feedback object. |
glGetTransformFeedbackVarying(3G) | Retrieve information about varying variables selected for transform feedback. |
glGetUniformBlockIndex(3G) | Retrieve the index of a named uniform block. |
glGetUniformfv(3G) | Returns the value of a uniform variable. |
glGetUniformIndices(3G) | Retrieve the index of a named uniform block. |
glGetUniformiv(3G) ↣ glGetUniformfv(3G) | Returns the value of a uniform variable. |
glGetUniformLocation(3G) | Returns the location of a uniform variable. |
glGetUniformSubroutine(3G) | Retrieve the value of a subroutine uniform of a given shader stage of the current. |
glGetVertexArrayIndexed(3G) | Retrieve parameters of an attribute of a vertex array object. |
glGetVertexArrayiv(3G) | Retrieve parameters of a vertex array object. |
glGetVertexAttribdv(3G) | … |
glGetVertexAttribfv(3G) ↣ glGetVertexAttribdv(3G) | … |
glGetVertexAttribIiv(3G) ↣ glGetVertexAttribdv(3G) | … |
glGetVertexAttribIuiv(3G) ↣ glGetVertexAttribdv(3G) | … |
glGetVertexAttribiv(3G) ↣ glGetVertexAttribdv(3G) | … |
glGetVertexAttribLdv(3G) ↣ glGetVertexAttribdv(3G) | … |
glGetVertexAttribPointerv(3G) | Return the address of the specified generic vertex attribute pointer. |
glHint(3G) | Specify implementation-specific hints. |
glInvalidateBufferData(3G) | Invalidate the content of a buffer object's data store. |
glInvalidateBufferSubData(3G) | Invalidate a region of a buffer object's data store. |
glInvalidateFramebuffer(3G) | Invalidate the content of some or all of a. |
glInvalidateNamedFramebufferData(3G) ↣ glInvalidateFramebuffer(3G) | Invalidate the content of some or all of a. |
glInvalidateNamedFramebufferSubData(3G) ↣ glInvalidateSubFramebuffer(3G) | Invalidate the content of a region of some. |
glInvalidateSubFramebuffer(3G) | Invalidate the content of a region of some. |
glInvalidateTexImage(3G) | Invalidate the entirety a texture image. |
glInvalidateTexSubImage(3G) | Invalidate a region of a texture image. |
glIsBuffer(3G) | Determine if a name corresponds to a buffer object. |
glIsEnabled,_glIsEnabledi(3G) | Test whether a capability is enabled. |
glIsFramebuffer(3G) | Determine if a name corresponds to a framebuffer object. |
glIsProgram(3G) | Determines if a name corresponds to a program object. |
glIsProgramPipeline(3G) | Determine if a name corresponds to a program pipeline object. |
glIsQuery(3G) | Determine if a name corresponds to a query object. |
glIsRenderbuffer(3G) | Determine if a name corresponds to a renderbuffer object. |
glIsSampler(3G) | Determine if a name corresponds to a sampler object. |
glIsShader(3G) | Determines if a name corresponds to a shader object. |
glIsSync(3G) | Determine if a name corresponds to a sync object. |
glIsTexture(3G) | Determine if a name corresponds to a texture. |
glIsTransformFeedback(3G) | Determine if a name corresponds to a transform feedback object. |
glIsVertexArray(3G) | Determine if a name corresponds to a vertex array object. |
glLineWidth(3G) | Specify the width of rasterized lines. |
glLinkProgram(3G) | Links a program object. |
glLogicOp(3G) | Specify a logical pixel operation for rendering. |
glMapBuffer(3G) | Map all of a buffer object's data store into the client's address space. |
glMapBufferRange(3G) | Map all or part of a buffer object's data store into the client's. |
glMapNamedBuffer(3G) ↣ glMapBuffer(3G) | Map all of a buffer object's data store into the client's address space. |
glMapNamedBufferRange(3G) ↣ glMapBufferRange(3G) | Map all or part of a buffer object's data store into the client's. |
glMemoryBarrier(3G) | Defines a barrier ordering memory transactions. |
glMinSampleShading(3G) | Specifies minimum rate at which sample shaing takes place. |
glMultiDrawArrays(3G) | Render multiple sets of primitives from array data. |
glMultiDrawArraysIndirect(3G) | Render multiple sets of primitives from array data, taking parameters from memory. |
glMultiDrawElements(3G) | Render multiple sets of primitives by specifying indices of array data elements. |
glMultiDrawElementsBaseVertex(3G) | Render multiple sets of primitives by specifying indices of array data. |
glMultiDrawElementsIndirect(3G) | Render indexed primitives from array data, taking parameters from memory. |
glNamedBufferData(3G) ↣ glBufferData(3G) | Creates and initializes a buffer object's data store. |
glNamedBufferStorage(3G) ↣ glBufferStorage(3G) | Creates and initializes a buffer object's immutable data store. |
glNamedBufferSubData(3G) ↣ glBufferSubData(3G) | Updates a subset of a buffer object's data store. |
glNamedFramebufferDrawBuffer(3G) ↣ glDrawBuffer(3G) | Specify which color buffers are to be drawn into. |
glNamedFramebufferDrawBuffers(3G) ↣ glDrawBuffers(3G) | Specifies a list of color buffers to be drawn into. |
glNamedFramebufferParameteri(3G) ↣ glFramebufferParameteri(3G) | Set a named parameter of a framebuffer object. |
glNamedFramebufferReadBuffer(3G) ↣ glReadBuffer(3G) | Select a color buffer source for pixels. |
glNamedFramebufferRenderbuffer(3G) ↣ glFramebufferRenderbuffer(3G) | Attach a renderbuffer as a logical buffer of a. |
glNamedFramebufferTextureLayer(3G) ↣ glFramebufferTextureLayer(3G) | Attach a single layer of a texture object as a. |
glNamedRenderbufferStorage(3G) ↣ glRenderbufferStorage(3G) | Establish data storage, format and dimensions of a. |
glNamedRenderbufferStorageMultisample(3G) ↣ glRenderbufferStorageMultisample(3G) | Establish data storage, format,. |
glObjectLabel(3G) | Label a named object identified within a namespace. |
glObjectPtrLabel(3G) | Label a a sync object identified by a pointer. |
glPatchParameter(3G) | Specifies the parameters for patch primitives. |
glPauseTransformFeedback(3G) | Pause transform feedback operations. |
glPixelStore(3G) | Set pixel storage modes. |
glPointParameter(3G) | Specify point parameters. |
glPointSize(3G) | Specify the diameter of rasterized points. |
glPolygonMode(3G) | Select a polygon rasterization mode. |
glPolygonOffset(3G) | Set the scale and units used to calculate depth values. |
glPopDebugGroup(3G) | Pop the active debug group. |
glPrimitiveRestartIndex(3G) | Specify the primitive restart index. |
glProgramBinary(3G) | Load a program object with a program binary. |
glProgramParameter(3G) | Specify a parameter for a program object. |
glProgramUniform1f(3G) | … |
glProgramUniform1fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform1i(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform1iv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform1ui(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform1uiv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform2f(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform2fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform2i(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform2iv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform2ui(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform2uiv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform3f(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform3fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform3i(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform3iv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform3ui(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform3uiv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform4f(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform4fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform4i(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform4iv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform4ui(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniform4uiv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix2fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix2x3fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix2x4fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix3fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix3x2fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix3x4fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix4fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix4x2fv(3G) ↣ glProgramUniform1f(3G) | … |
glProgramUniformMatrix4x3fv(3G) ↣ glProgramUniform1f(3G) | … |
glProvokingVertex(3G) | Specifiy the vertex to be used as the source of data for flat shaded varyings. |
glPushDebugGroup(3G) | Push a named debug group into the command stream. |
glQueryCounter(3G) | Record the GL time into a query object after all previous commands have reached the GL server. |
glReadBuffer(3G) | Select a color buffer source for pixels. |
glReadnPixels(3G) ↣ glReadPixels(3G) | Read a block of pixels from the frame buffer. |
glReadPixels(3G) | Read a block of pixels from the frame buffer. |
glReleaseShaderCompiler(3G) | Release resources consumed by the implementation's shader compiler. |
glRenderbufferStorage(3G) | Establish data storage, format and dimensions of a. |
glRenderbufferStorageMultisample(3G) | Establish data storage, format,. |
glResumeTransformFeedback(3G) | Resume transform feedback operations. |
glSampleCoverage(3G) | Specify multisample coverage parameters. |
glSampleMaski(3G) | Set the value of a sub-word of the sample mask. |
glSamplerParameter(3G) | Set sampler parameters. |
glScissor(3G) | Define the scissor box. |
glScissorArray(3G) | Define the scissor box for multiple viewports. |
glScissorIndexed(3G) | Define the scissor box for a specific viewport. |
glShaderBinary(3G) | Load pre-compiled shader binaries. |
glShaderSource(3G) | Replaces the source code in a shader object. |
glShaderStorageBlockBinding(3G) | Change an active shader storage block binding. |
glStencilFunc(3G) | Set front and back function and reference value for stencil testing. |
glStencilFuncSeparate(3G) | Set front and/or back function and reference value for stencil testing. |
glStencilMask(3G) | Control the front and back writing of individual bits in the stencil planes. |
glStencilMaskSeparate(3G) | Control the front and/or back writing of individual bits in the stencil planes. |
glStencilOp(3G) | Set front and back stencil test actions. |
glStencilOpSeparate(3G) | Set front and/or back stencil test actions. |
glTexBuffer(3G) | Attach a buffer object's data store to a buffer texture object. |
glTexBufferRange(3G) | Attach a range of a buffer object's data store to a buffer texture. |
glTexImage1D(3G) | Specify a one-dimensional texture image. |
glTexImage2D(3G) | Specify a two-dimensional texture image. |
glTexImage2DMultisample(3G) | Establish the data storage, format, dimensions, and number of samples of a. |
glTexImage3D(3G) | Specify a three-dimensional texture image. |
glTexImage3DMultisample(3G) | Establish the data storage, format, dimensions, and number of samples of a. |
glTexParameter(3G) | Set texture parameters. |
glTexStorage1D(3G) | Simultaneously specify storage for all levels of a one-dimensional. |
glTexStorage2D(3G) | Simultaneously specify storage for all levels of a two-dimensional or. |
glTexStorage2DMultisample(3G) | Specify storage for a two-dimensional multisample. |
glTexStorage3D(3G) | Simultaneously specify storage for all levels of a three-dimensional,. |
glTexStorage3DMultisample(3G) | Specify storage for a two-dimensional multisample. |
glTexSubImage1D(3G) | Specify a one-dimensional texture subimage. |
glTexSubImage2D(3G) | Specify a two-dimensional texture subimage. |
glTexSubImage3D(3G) | Specify a three-dimensional texture subimage. |
glTextureBarrier(3G) | Controls the ordering of reads and writes to rendered fragments across drawing commands. |
glTextureBuffer(3G) ↣ glTexBuffer(3G) | Attach a buffer object's data store to a buffer texture object. |
glTextureBufferRange(3G) ↣ glTexBufferRange(3G) | Attach a range of a buffer object's data store to a buffer texture. |
glTextureParameter(3G) ↣ glTexParameter(3G) | Set texture parameters. |
glTextureStorage1D(3G) ↣ glTexStorage1D(3G) | Simultaneously specify storage for all levels of a one-dimensional. |
glTextureStorage2D(3G) ↣ glTexStorage2D(3G) | Simultaneously specify storage for all levels of a two-dimensional or. |
glTextureStorage2DMultisample(3G) ↣ glTexStorage2DMultisample(3G) | Specify storage for a two-dimensional multisample. |
glTextureStorage3D(3G) ↣ glTexStorage3D(3G) | Simultaneously specify storage for all levels of a three-dimensional,. |
glTextureStorage3DMultisample(3G) ↣ glTexStorage3DMultisample(3G) | Specify storage for a two-dimensional multisample. |
glTextureSubImage1D(3G) ↣ glTexSubImage1D(3G) | Specify a one-dimensional texture subimage. |
glTextureSubImage2D(3G) ↣ glTexSubImage2D(3G) | Specify a two-dimensional texture subimage. |
glTextureSubImage3D(3G) ↣ glTexSubImage3D(3G) | Specify a three-dimensional texture subimage. |
glTextureView(3G) | Initialize a texture as a data alias of another texture's data store. |
glTransformFeedbackBufferBase(3G) | Bind a buffer object to a transform feedback buffer object. |
glTransformFeedbackBufferRange(3G) | Bind a range within a buffer object to a transform feedback buffer object. |
glTransformFeedbackVaryings(3G) | Specify values to record in transform feedback buffers. |
glUniform1f(3G) | … |
glUniform1fv(3G) ↣ glUniform1f(3G) | … |
glUniform1i(3G) ↣ glUniform1f(3G) | … |
glUniform1iv(3G) ↣ glUniform1f(3G) | … |
glUniform1ui(3G) ↣ glUniform1f(3G) | … |
glUniform1uiv(3G) ↣ glUniform1f(3G) | … |
glUniform2f(3G) ↣ glUniform1f(3G) | … |
glUniform2fv(3G) ↣ glUniform1f(3G) | … |
glUniform2i(3G) ↣ glUniform1f(3G) | … |
glUniform2iv(3G) ↣ glUniform1f(3G) | … |
glUniform2ui(3G) ↣ glUniform1f(3G) | … |
glUniform2uiv(3G) ↣ glUniform1f(3G) | … |
glUniform3f(3G) ↣ glUniform1f(3G) | … |
glUniform3fv(3G) ↣ glUniform1f(3G) | … |
glUniform3i(3G) ↣ glUniform1f(3G) | … |
glUniform3iv(3G) ↣ glUniform1f(3G) | … |
glUniform3ui(3G) ↣ glUniform1f(3G) | … |
glUniform3uiv(3G) ↣ glUniform1f(3G) | … |
glUniform4f(3G) ↣ glUniform1f(3G) | … |
glUniform4fv(3G) ↣ glUniform1f(3G) | … |
glUniform4i(3G) ↣ glUniform1f(3G) | … |
glUniform4iv(3G) ↣ glUniform1f(3G) | … |
glUniform4ui(3G) ↣ glUniform1f(3G) | … |
glUniform4uiv(3G) ↣ glUniform1f(3G) | … |
glUniformBlockBinding(3G) | Assign a binding point to an active uniform block. |
glUniformMatrix2fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix2x3fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix2x4fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix3fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix3x2fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix3x4fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix4fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix4x2fv(3G) ↣ glUniform1f(3G) | … |
glUniformMatrix4x3fv(3G) ↣ glUniform1f(3G) | … |
glUniformSubroutines(3G) | Load active subroutine uniforms. |
glUnmapBuffer(3G) | Release the mapping of a buffer object's data store into the client's. |
glUnmapNamedBuffer(3G) ↣ glUnmapBuffer(3G) | Release the mapping of a buffer object's data store into the client's. |
glUseProgram(3G) | Installs a program object as part of current rendering state. |
glUseProgramStages(3G) | Bind stages of a program object to a program pipeline. |
glValidateProgram(3G) | Validates a program object. |
glValidateProgramPipeline(3G) | Validate a program pipeline object against current GL state. |
glVertexArrayAttribFormat(3G) ↣ glVertexAttribFormat(3G) | Specify the organization of vertex arrays. |
glVertexArrayBindingDivisor(3G) ↣ glVertexBindingDivisor(3G) | Modify the rate at which generic vertex attributes. |
glVertexArrayElementBuffer(3G) | Configures element array buffer binding of a vertex array object. |
glVertexArrayVertexBuffer(3G) ↣ glBindVertexBuffer(3G) | Bind a buffer to a vertex buffer bind point. |
glVertexArrayVertexBuffers(3G) ↣ glBindVertexBuffers(3G) | Attach multiple buffer objects to a vertex array object. |
glVertexAttrib(3G) | Specifies the value of a generic vertex attribute. |
glVertexAttribBinding(3G) | Associate a vertex attribute and a vertex buffer binding for a vertex array object. |
glVertexAttribDivisor(3G) | Modify the rate at which generic vertex attributes advance during instanced rendering. |
glVertexAttribFormat(3G) | Specify the organization of vertex arrays. |
glVertexAttribPointer(3G) | Define an array of generic vertex attribute data. |
glVertexBindingDivisor(3G) | Modify the rate at which generic vertex attributes. |
glViewport(3G) | Set the viewport. |
glViewportArray(3G) | Set multiple viewports. |
glViewportIndexed(3G) | Set a specified viewport. |
glWaitSync(3G) | Instruct the GL server to block until the specified sync object becomes signaled. |
gmult(6) | Figure out which letters are which numbers. |
gphoto2(1) | Command-line gphoto2 client. |
gpscorrelate(1) | Correlates digital images with GPS data filling EXIF fields. |
gpscorrelate-gui(1) ↣ gpscorrelate(1) | Correlates digital images with GPS data filling EXIF fields. |
greaterThan(3G) | Perform a component-wise greater-than comparison of two vectors. |
greaterThanEqual(3G) | Perform a component-wise greater-than-or-equal comparison of two vectors. |
groupMemoryBarrier(3G) | Controls the ordering of memory transaction issued shader invocation relative to a work. |
gtk-builder-convert(1) | Glade file conversion utility. |
gtk-query-immodules-2.0(1) | Input method module registration utility. |
headache(1) | A program to manage the license of your source file. |
ieee-copyout(1) | Creates archive in IEEE publication format. |
imageAtomicAdd(3G) | Atomically add a value to an existing value in memory and return the original value. |
imageAtomicAnd(3G) | Atomically compute the logical AND of a value with an existing value in memory, store that. |
imageAtomicCompSwap(3G) | Atomically compares supplied data with that in memory and conditionally stores it to. |
imageAtomicExchange(3G) | Atomically store supplied data into memory and return the original value from memory. |
imageAtomicMax(3G) | Atomically compute the minimum of a value with an existing value in memory, store that value. |
imageAtomicMin(3G) | Atomically compute the minimum of a value with an existing value in memory, store that value. |
imageAtomicOr(3G) | Atomically compute the logical OR of a value with an existing value in memory, store that. |
imageAtomicXor(3G) | Atomically compute the logical exclusive OR of a value with an existing value in memory,. |
imageLoad(3G) | Load a single texel from an image. |
imageSamples(3G) | Return the number of samples of an image. |
imageSize(3G) | Retrieve the dimensions of an image. |
imageStore(3G) | Write a single texel into an image. |
impose(1) | Impose is used for two-up printing of DSC complient postscript. It makes an effort to remove white. |
intBitsToFloat,_uintBitsToFloat(3G) | Produce a floating point using an encoding supplied as an integer. |
interpolateAtCentroid(3G) | Sample a varying at the centroid of a pixel. |
interpolateAtOffset(3G) | Sample a varying at specified offset from the center of a pixel. |
interpolateAtSample(3G) | Sample a varying at the location of a specified sample. |
inverse(3G) | Calculate the inverse of a matrix. |
inversesqrt(3G) | Return the inverse of the square root of the parameter. |
iptc(1) | Utility for viewing and modifying the contents of IPTC metadata in images. |
isinf(3G) | Determine whether the parameter is positive or negative infinity. |
isnan(3G) | Determine whether the parameter is a number. |
jcasgen(1) | Create Java source files for classes that enable JCas access to the CAS. |
lablgl(1) | OCaml toplevel with labgl support. |
lablglut(1) ↣ lablgl(1) | OCaml toplevel with labgl support. |
latex-mk(1) | Automate compilation of LaTeX files. |
ldexp(3G) | Assemble a floating point number from a value and exponent. |
length(3G) | Calculate the length of a vector. |
lessThan(3G) | Perform a component-wise less-than comparison of two vectors. |
lessThanEqual(3G) | Perform a component-wise less-than-or-equal comparison of two vectors. |
log(3G) | Return the natural logarithm of the parameter. |
log2(3G) | Return the base 2 logarithm of the parameter. |
matrixCompMult(3G) | Perform a component-wise multiplication of two matrices. |
max(3G) | Return the greater of two values. |
memoryBarrier(3G) | Controls the ordering of memory transactions issued by a single shader invocation. |
memoryBarrierAtomicCounter(3G) | Controls the ordering of operations on atomic counters issued by a single shader. |
memoryBarrierBuffer(3G) | Controls the ordering of operations on buffer variables issued by a single shader. |
memoryBarrierImage(3G) | Controls the ordering of operations on image variables issued by a single shader. |
memoryBarrierShared(3G) | Controls the ordering of operations on shared variables issued by a single shader. |
meritous(6) | An action adventure dungeon-crawl game. |
min(3G) | Return the lesser of two values. |
mix(3G) | Linearly interpolate between two values. |
mldonkey(1) ↣ mlnet(1) | Your door to Edonkey, Directconnect, Gnutella, Bittorent, Overnet, OpenNap networks. |
mldonkey_command(1) | A wrapper to send command to a mlnet server. |
mldonkey_files(1) | A files source filter for mlnet init file. |
mldonkey_options(1) | A configuration editor for mlnet init file. |
mldonkey_submit(1) | A wrapper to send ed2k link to a mlnet server. |
mlgui(1) | The client of the MLDonkey server. |
mlguistarter(1) | A simple wrapper of mlnet to ask if mlgui need to be started. |
mlnet(1) | Your door to Edonkey, Directconnect, Gnutella, Bittorent, Overnet, OpenNap networks. |
mod(3G) | Compute value of one parameter modulo another. |
modf(3G) | Separate a value into its integer and fractional components. |
molly-guard(8) | Guard against accidental shutdowns/reboots. |
mtink(1) ↣ ttink(1) | Program to control your EPSON printer. |
mtinkc(1) | Program to choose which EPSON printers to control. |
mtinkd(8) | Daemon to control your EPSON printer. |
mtp-albumart(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-albums(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-connect(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-delfile(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-detect(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-emptyfolders(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-files(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-filetree(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-folders(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-format(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-getfile(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-getplaylist(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-hotplug(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-newfolder(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-newplaylist(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-playlists(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-reset(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-sendfile(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-sendtr(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-thumb(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-tracks(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
mtp-trexist(1) ↣ mtp-tools(1) | Tools for communicating with Media Transfer Protocol (MTP) devices. |
nabi(1) | X Input Method Server for Korean text input. |
name-client-2(1) | CORBA Naming Service client. |
noise(3G) | Generate values with a pseudo-random noise function. |
normalize(3G) | Calculate the normalize product of two vectors. |
not(3G) | Logically invert a boolean vector. |
notEqual(3G) | Perform a component-wise not-equal-to comparison of two vectors. |
orage(1) | Calendar for the Xfce Desktop Environment. |
orbit-name-server-2(1) | CORBA Naming Server. |
outerProduct(3G) | Calculate the outer product of a pair of vectors. |
outlook.pst(5) | Format of MS Outlook .pst file. |
packDouble2x32(3G) | Create a double-precision value from a pair of unsigned integers. |
packHalf2x16(3G) | Convert two 32-bit floating-point quantities to 16-bit quantities and pack them into a single. |
packUnorm(3G) | Pack floating-point values into an unsigned integer. |
pastebinit(1) | Command-line pastebin client. |
piespy(1) | Bot to visualize IRC social networks. |
pkmon(1) | PackageKit console client. |
po2xml(1) | Translates an DocBook XML file using a PO file. |
pow(3G) | Return the value of the first parameter raised to the power of the second. |
pruneemptydirs(1) | Detects stale source directories in a CVS tree. |
psbl(1) | A program for automatic booklet formatting of postscript files. |
pyscript(1) | … |
pytags(1) | Set and remove tags on media files from filename and options. |
pytagsfs(1) | Filesystem mapping media files to an arbitrary directory structure. |
qtdoc(1) | Open a Qt(TM) help page in Konqueror. |
radians(3G) | Convert a quantity in degrees to radians. |
rebuild-pysnmp-mibs(1) | Rebuilds the mib modules for pysnmp from the original mib definitions. |
rebuildd(1) | Rebuild daemon. |
rebuildd-job(1) | Rebuildd job database management. |
reflect(3G) | Calculate the reflection direction for an incident vector. |
refract(3G) | Calculate the refraction direction for an incident vector. |
removedTypes(3G) | Describes types removed and replaced in the OpenGL API in OpenGL 4.2. |
reportview(1) | Ask KWeatherService to display a weather report. |
revelation(1) | GNOME2 Password manager. |
round(3G) | Find the nearest integer less than or equal to the parameter. |
roundEven(3G) | Find the nearest even integer to the parameter. |
rrdedit(1) | Program to edit rrd files. |
rtpproxy(8) | RTP (Real-time Transport Protocol) Proxy Server. |
runAE(1) | Launcher for an UIMA Analyze Engine. |
runPearInstaller(1) | GUI based Java application that helps installing UIMA compliant components. |
runPearMerger(1) | Takes two or more PEAR files and merges their contents. |
runPearPackager(1) | Takes some PEAR settings to create an UIMA PEAR file. |
sign(3G) | Extract the sign of the parameter. |
sin(3G) | Return the sine of the parameter. |
sinh(3G) | Return the hyperbolic sine of the parameter. |
smoothstep(3G) | Perform Hermite interpolation between two values. |
snacc-config(1) | Script to get information about the installed version of snacc. |
split2po(1) | Creates a po file from two DocBook XML files. |
sqrt(3G) | Return the square root of the parameter. |
step(3G) | Generate a step function by comparing two values. |
swappo(1) | Swap msgid and msgstr fields in a PO file. |
tan(3G) | Return the tangent of the parameter. |
tanh(3G) | Return the hyperbolic tangent of the parameter. |
targets.conf(5) | Linux SCSI Target Configuration File. |
TAU_PROFILER_CREATE(3) | Creates a profiler object referenced as a standard pointer. |
TAU_PROFILER_GET_CALLS(3) | Gets the number of times this timer, created by TAU_PROFILER_CREATE, is started. |
TAU_PROFILER_GET_CHILD_CALLS(3) | Gets the number of calls made while this timer was running. |
TAU_PROFILER_GET_COUNTER_INFO(3) | Returns information about all the timers created. |
TAU_PROFILER_GET_EXCLUSIVE_VALUES(3) | Returns the exclusive amount of a metric spend by this timer. |
TAU_PROFILER_GET_INCLUSIVE_VALUES(3) | Returns the inclusive amount of a metric spend by this timer. |
TAU_PROFILER_START(3) | Starts a profiler object created by TAU_PROFILER_CREATE. |
TAU_PROFILER_STOP(3) | Stops a profiler object created by TAU_PROFILER_CREATE. |
texelFetch(3G) | Perform a lookup of a single texel within a texture. |
texelFetchOffset(3G) | Perform a lookup of a single texel within a texture with an offset. |
texture(3G) | Retrieves texels from a texture. |
textureGather(3G) | Gathers four texels from a texture. |
textureGatherOffset(3G) | Gathers four texels from a texture with offset. |
textureGatherOffsets(3G) | Gathers four texels from a texture with an array of offsets. |
textureGrad(3G) | Perform a texture lookup with explicit gradients. |
textureGradOffset(3G) | Perform a texture lookup with explicit gradients and offset. |
textureLod(3G) | Perform a texture lookup with explicit level-of-detail. |
textureLodOffset(3G) | Perform a texture lookup with explicit level-of-detail and offset. |
textureOffset(3G) | Perform a texture lookup with offset. |
textureProj(3G) | Perform a texture lookup with projection. |
textureProjGrad(3G) | Perform a texture lookup with projection and explicit gradients. |
textureProjGradOffset(3G) | Perform a texture lookup with projection, explicit gradients and offset. |
textureProjLod(3G) | Perform a texture lookup with projection and explicit level-of-detail. |
textureProjLodOffset(3G) | Perform a texture lookup with projection and explicit level-of-detail and offset. |
textureProjOffset(3G) | Perform a texture lookup with projection and offset. |
textureQueryLevels(3G) | Compute the number of accessible mipmap levels of a texture. |
textureQueryLod(3G) | Compute the level-of-detail that would be used to sample from a texture. |
textureSamples(3G) | Return the number of samples of a texture. |
textureSize(3G) | Retrieve the dimensions of a level of a texture. |
texvc(1) | Math equation PNG renderer. |
tgt-admin(8) | Linux SCSI Target Configuration Tool. |
tgt-setup-lun(8) | Helper script that creates a target, adds a device to the target, and defines initiators that. |
tgtadm(8) | Linux SCSI Target Administration Utility. |
tgtd(8) | The SCSI Target Daemon. |
tgtimg(8) | Linux SCSI Target Framework Image File Utility. |
Thunar(1) | File Manager for the Xfce Desktop Environment. |
transpose(3G) | Calculate the transpose of a matrix. |
transxx(1) | Create a pseudo translated PO file from a PO template file. |
trunc(3G) | Find the nearest integer less than or equal to the parameter. |
ttink(1) | Program to control your EPSON printer. |
twill-fork(1) | … |
twill-sh(1) | … |
uaddCarry(3G) | Add unsigned integers and generate carry. |
umulExtended(3G) | Perform a 32- by 32-bit multiply to produce a 64-bit result. |
unalz(1) | Decompresses alzip formatted files with names ending in ".alz". |
unpackDouble2x32(3G) | Produce two unsigned integers containing the bit encoding of a double precision floating. |
unpackHalf2x16(3G) | Convert two 16-bit floating-point values packed into a single 32-bit integer into a vector of. |
unpackUnorm2x16,_unpackUnorm4x8,_unpackSnorm4x8(3G) | Unpack floating-point values from an unsigned integer. |
usubBorrow(3G) | Subtract unsigned integers and generate borrow. |
validateDescriptor(1) | Simple component descriptor validator. |
wotsap(1) | Web of Trust statistics and pathfinder. |
xml2po(1) | Program to create a PO-template file from a DocBook XML file and merge it back into a (translated). |
xml2pot(1) | Creates a PO template file from a DocBook XML file. |
yeahconsole(1) | Drop-down X terminal emulator wrapper. |
zapping(1) | A Gnome TV and Teletext viewer. |
zapping_remote(1) | Sends commands to a running instance of Zapping. |
zapping_setup_fb(1) | Prepares V4L/V4L2 driver for overlay. |
zfs-fuse(8) | ZFS filesystem daemon. |
zonetab2pot.py(1) | Converts a timezone list to a PO file template. |