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A real-time strategy game of ancient warfare.

April 7, 2012
0AD(6) Games Manual 0AD(6)


0ad - A real-time strategy game of ancient warfare


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0 A.D. is a free, open-source, cross-platform real-time strategy game of ancient warfare. As the military leader of an ancient civilisation, you must gather the resources you need to raise a military force capable of dominating your enemies.


Basic gameplay -autostart Load a map instead of showing main menu (see below). -editor Launch the Atlas scenario editor. -mod NAME Start the game using NAME mod. -quickstart Load faster (disables audio and some system info logging). Autostart -autostart=NAME Map NAME for scenario, or rms name for random map. -autostart-ai=PLAYER:AI Adds named AI to the given PLAYER (e.g. 2:testbot). Multiplayer -autostart-playername=NAME Multiplayer local player NAME (default 'anonymous'). -autostart-host Multiplayer host mode. -autostart-players=NUMBER Multiplayer host: NUMBER of client players (default 2). -autostart-client Multiplayer client mode. -autostart-ip=IP Multiplayer client: connect to this host IP. Random maps only -autostart-random Random map. -autostart-random=SEED Random map with SEED value (default 0, use -1 for random). -autostart-size=TILES Random map SIZE in tiles (default 192). -autostart-players=NUMBER NUMBER of players on random map. Configuration -conf:KEY=VALUE Set a config value (overrides the contents of system.cfg). -g=F Set the gamma correction to 'F' (default 1.0). -nosound Disable audio. -onlyPublicFiles Force game to use only the public (default) mod. -shadows Enable shadows. -vsync Enable VSync, i.e. lock FPS to monitor refresh rate. -xres=N Set screen X resolution to 'N'. -yres=N Set screen Y resolution to 'N'. Advanced / diagnostic -dumpSchema Creates a file entity.rng in the working directory, containing complete entity XML schema, used by various analysis tools. -replay=PATH Non-visual replay of a previous game, used for analysis purposes. PATH is system path to commands.txt containing simulation log. -writableRoot Store runtime game data in root data directory (only use if you have write permis‐ sions on that directory). Archive builder -archivebuild=PATH System PATH of the base directory containing mod data to be archived/precached. -archivebuild-output=PATH System PATH to output of the resulting .zip archive (use with archivebuild). -archivebuild-compress Enable deflate compression in the .zip (no zip compression by default since it hurts compression of release packages).


~/.config/0ad/config/local.cfg User specific settings. You may put in this file any user specific settings using the same syntax of the default settings file. 0 A.D. also uses the ~/.cache/0ad/ , ~/.config/0ad/ and ~/.local/share/0ad/ directories for other user specific files, such as texture cache, screenshots and saved games.

SEE ALSO 0 A.D. main web site. 0 A.D. wiki and developer web site.


0ad was written by the 0 A.D. Team. This manual page was written by Fabio Pedretti <>, for the Debian project (and may be used by others). Permission is granted to copy, distribute and/or mod‐ ify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.
April 7, 2012 0AD(6)
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