ACHILLES - reference manual online
OpenGL simulation of artificial life and evolution.
May 31, 2001
ACHILLES(1) General Commands Manual ACHILLES(1)
NAME achilles - OpenGL simulation of artificial life and evolution SYNOPSIS achilles [-x <num of blocks in x axis> ] [-z <num of blocks in z axis> ] [-f <num of ini‐ tial foods> ] [ <num of initial creatures> ] [-v] [-h] DESCRIPTION This manual page documents briefly the achilles commands. It is an artificial evolution simulation based on Hebbian neural networks and ideas set forth in Larry Yaeger's Poly‐ World. Run the achilles -h command to find out the default values for the options. OPTIONS -x <num of blocks in the x axis> How big the world should be, along the x axis. -z <num of blocks in the z axis> How big the world should be, along the z axis. -f <num of initial foods> How many food items there should be at the start. <num of initial creatures> How many creatures the world should start off with. -v Output the version number. -h Output a help text. SEE ALSO /usr/share/doc/achilles/READMEMay 31, 2001 ACHILLES(1)