AIRSTRIKE(6) - Linux man page online | Games

2d dogfight game in the tradition of 'Biplanes' and 'BIP'.

Version 1.0
AIRSTRIKE(6) GAMES AIRSTRIKE(6) _ _ _ _ _ / \ (_)_ __ ___| |_ _ __(_) | _____ / _ \ | | '__/ __| __| '__| | |/ / _ \ / ___ \| | | \__ \ |_| | | | < __/ /_/ \_\_|_| |___/\__|_| |_|_|\_\___|


airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP'


Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other exten‐ sions of the original games.


airstrike [options]


Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options: --fullscreen Runs the game in fullscreen mode. --sound Runs game with sound effects, if support for that has been compiled in. --nosound Runs the game without sound. --noalpha Game graphics will not be antialiased. This makes it run faster. --alpha Game graphics will be antialiased. --config CONFIGFILE Use given configuration file instead of the one which location is compiled into Airstrike. Configuration file name is '.airstrikerc' and it's located in your home directory.


Airstrike is controlled from keyboard: RIGHT Plane nose goes up. LEFT Plane nose goes down. COMMA Accelerate. DOT Shoot. SPACE Drop a bomb. ESC Pause game and open game options menu. From menu you can change options, view release notes and quit it.


This is free software; you can redistribute it and/or modify it under the terms specified in the GNU General Public License version 2 (GPL).


Ulf Ekström Game author, programming and graphics Peter Eismann Windows port, comments and ideas Eero Tamminen Sound, graphics, game objects, makefiles, comments and ideas Alessandro Giusti Graphics and ideas And many others for comments, bug reports and ideas.
Airstrike Version 1.0 AIRSTRIKE(6)
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