SIMPLE SOLUTIONS

AL_BUILD_SHADER(3ALLEG5) - Linux man page online | Library functions

Allegro 5 API.

Chapter
al_build_shader(3alleg5) al_build_shader(3alleg5)

NAME

al_build_shader - Allegro 5 API

SYNOPSIS

#include <allegro5/allegro.h> bool al_build_shader(ALLEGRO_SHADER *shader)

DESCRIPTION

This is required before the shader can be used with al_use_shader(3alleg5). It should be called after successfully attaching the pixel and/or vertex shaders with al_attach_shad‐ er_source(3alleg5) or al_attach_shader_source_file(3alleg5). Returns true on success and false on error, in which case the error log is updated. The error log can be retrieved with al_get_shader_log(3alleg5). Note: If you are using the ALLEGRO_PROGRAMMABLE_PIPELINE flag, then you must speci‐ fy both a pixel and a vertex shader sources for anything to be rendered.

SINCE

5.1.6

SEE ALSO

al_use_shader(3alleg5), al_get_shader_log(3alleg5)
Allegro reference manual al_build_shader(3alleg5)
This manual Reference Other manuals
al_build_shader(3alleg5) referred by al_attach_shader_source(3alleg5) | al_attach_shader_source_file(3alleg5)
refer to al_attach_shader_source_file(3alleg5) | al_get_shader_log(3alleg5) | al_use_shader(3alleg5)
Download raw manual
Index Allegro reference manual (+999) № 3 (+68044)
Go top