ATUNNEL(6X) - man page online | games
Hypnotic GL tunnel journey.
atunnel(6x) XScreenSaver manual atunnel(6x)
NAME atunnel - hypnotic GL tunnel journey SYNOPSIS sballs [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microsec‐ onds] [-light] [-no-light] [-wire] [-no-wire] [-texture] [-no-texture] [-fps] DESCRIPTION The atunnel program draws an animation of a journey in a GL tunnel. OPTIONS sballs accepts the following options: -window Draw on a newly-created window. This is the default. -root Draw on the root window. -install Install a private colormap for the window. -visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -fps Display the current frame rate, CPU load, and polygon count. -texture Show a textured tunnel. This is the default. -no-texture Disables texturing the animation. -wire Draw a wireframe rendition of the tunnel. ENVIRONMENT DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. SEE ALSO X(1), xscreensaver(1) COPYRIGHT Copyright © 2003 by Eric Lassauge. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, pro‐ vided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. The original code for this mode was written by Roman Podobedov <@ut.ee> and can be found at http://romka.demonews.comX Version 11 5.34 (24-Oct-2015) atunnel(6x)
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