BLASTER(6X) - man page online | games
Simulation of space combat.
blaster(6x) XScreenSaver manual blaster(6x)
NAME blaster - simulation of space combat SYNOPSIS blaster [-display host:display.screen] [-visual visual] [-window] [-root] [-num_robots number] [-num_lasers number] [-num_stars number] [-delay number] [-fps] DESCRIPTION Draws a simulation of flying space-combat robots (cleverly disguised as colored circles) doing battle in front of a moving star field. OPTIONS -visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -window Draw on a newly-created window. This is the default. -root Draw on the root window. -num_robots number Robots. 2 - 50. Default: 5. -num_lasers number Lasers. 1 - 100. Default: 3. -num_stars number Stars. 5 - 200. Default: 50. -delay number Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.). -fps Display the current frame rate and CPU load. ENVIRONMENT DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. SEE ALSO X(1), xscreensaver(1) COPYRIGHT Copyright © 2002 by Jonathan Lin. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, pro‐ vided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.X Version 11 5.34 (24-Oct-2015) blaster(6x)
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