SIMPLE SOLUTIONS

BOUNCINGCOW(6X) - man page online | games

A happy cow on a trampoline in 3D. Moo.

Chapter
5.34 (24-Oct-2015)
bouncingcow(6x)                        XScreenSaver manual                        bouncingcow(6x)

NAME

bouncingcow - a happy cow on a trampoline in 3D. Moo.

SYNOPSIS

bouncingcow [-display host:display.screen] [-visual visual] [-window] [-root] [-delay num‐ ber] [-speed number] [-count number] [-texture filename] [-wireframe] [-fps]

DESCRIPTION

It's very silly.

OPTIONS

-visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -window Draw on a newly-created window. This is the default. -root Draw on the root window. -delay number Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.). -speed number How fast the cow bounces. Larger for faster. Default: 1.0. -count number How many cows! Default 1. -texture filename An image file to paint on the cow's hide. Note that on most systems, GL textures must have dimensions that are a power of two. -wireframe Render in wireframe instead of solid. -fps Display the current frame rate, CPU load, and polygon count.

ENVIRONMENT

DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

SEE ALSO

X(1), xscreensaver(1)
Copyright © 2003 by Jamie Zawinski. Moo. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Moo. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Moo.

AUTHOR

Jamie Zawinski <@jwz.org>
X Version 11 5.34 (24-Oct-2015) bouncingcow(6x)
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