BOUNCINGCOW(6X) - man page online | games

A happy cow on a trampoline in 3D. Moo.

5.34 (24-Oct-2015)
bouncingcow(6x)                        XScreenSaver manual                        bouncingcow(6x)

NAME bouncingcow - a happy cow on a trampoline in 3D. Moo.
SYNOPSIS bouncingcow [-display host:display.screen] [-visual visual] [-window] [-root] [-delay num‐ ber] [-speed number] [-count number] [-texture filename] [-wireframe] [-fps]
DESCRIPTION It's very silly.
OPTIONS -visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -window Draw on a newly-created window. This is the default. -root Draw on the root window. -delay number Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.). -speed number How fast the cow bounces. Larger for faster. Default: 1.0. -count number How many cows! Default 1. -texture filename An image file to paint on the cow's hide. Note that on most systems, GL textures must have dimensions that are a power of two. -wireframe Render in wireframe instead of solid. -fps Display the current frame rate, CPU load, and polygon count.
ENVIRONMENT DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
SEE ALSO X(1), xscreensaver(1)
AUTHOR Jamie Zawinski <>
X Version 11 5.34 (24-Oct-2015) bouncingcow(6x)
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