CUBE2(6) - Linux manual page online | Games
A 3D first-person shooter engine.
Chapter
March 3, 2014
CUBE2(6) Games Manual CUBE2(6)
March 3, 2014 CUBE2(6)
NAME
cube2 - a 3D first-person shooter engineSYNOPSIS
cube2 [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t] [-kdirectory] [-fshaderprecision]DESCRIPTION
This manual page documents briefly the cube2 command. cube2 is the client and map editor of the Cube2 engine.OPTIONS
-d Run as a dedicated server and don't start the client. -wwidth Set window width in pixels. -hheight Set window height in pixels. -zdepth Set the z-buffer precision to depth in bits. -bbpp Set the bits per pixel to bpp bits. -asamples Set Full Scene Antialiasing to samples samples. -t Run in windowed mode. -kdirectory Adds directory to the list of paths, in which the engine searches for files. -fshaderprecision Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster cube2 will run. -f Don't use any shaders.SEE ALSO
cube2-server(6) http://sauerbraten.org/docs/config.htmlAUTHOR
The Cube2 engine was written by Wouter "Aardappel" van Oortmerssen, Lee "Eihrul" Salzman Mike "Gilt" Dysart Adrian "driAn" Henke Jerry Siebe Julian MayerThis manual | Reference | Other manuals |
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cube2(6) | referred by | cube2-server(6) |
refer to | cube2-server(6) |