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D_MENU_PROC(3ALLEG4) - Linux man page online | Library functions

Dialog procedure implementing a menu bar object. Allegro game programming library.

Chapter
version 4.4.2
d_menu_proc(3alleg4) Allegro manual d_menu_proc(3alleg4)

NAME

d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library.

SYNOPSIS

#include <allegro.h> int d_menu_proc(int msg, DIALOG *d, int c);

DESCRIPTION

This object is a menu bar which will drop down child menus when it is clicked or if an alt+key corresponding to one of the shortcuts in the menu is pressed. It ignores a lot of the fields in the dialog structure, in particular the color is taken from the gui_*_color variables, and the width and height are calculated automatically (the w and h fields from the DIALOG are only used as a minimum size.) The dp field points to an array of menu structures: see do_menu() for more information. The top level menu will be displayed as a horizontal bar, but when child menus drop down from it they will be in the normal vertical format used by do_menu(). When a menu item is selected, the return value from the menu callback function is passed back to the dialog manager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE.

SEE ALSO

active_menu(3alleg4), gui_menu_draw_menu(3alleg4), exgui(3alleg4)
Allegro version 4.4.2 d_menu_proc(3alleg4)
This manual Reference Other manuals
d_menu_proc(3alleg4) referred by do_menu(3alleg4) | exgui(3alleg4)
refer to active_menu(3alleg4) | exgui(3alleg4) | gui_menu_draw_menu(3alleg4)
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