DOOMSDAY-SERVER(6) - Linux man page online | Games
Doomsday Engine multiplayer daemon.
February 1, 2016
DOOMSDAY-SERVER(6) BSD Games Manual DOOMSDAY-SERVER(6)
BSD February 1, 2016 BSD
NAMEdoomsday-server - Doomsday Engine multiplayer daemon
SYNOPSISdoomsday-server [-stdout] [-port tcp-port] [-iwad dir] [-game mode] [-v] [-file file ...] Note that the command line is not interpreted according to GNU conventions. Everything fol‐ lowing -- is ignored. @ can be used to specify a response file whose contents are added to the command line.
OPTIONS-stdout Prints all log entries to the standard output. If this option is not used, nothing is printed so that the server can be run as a background process. -port TCP port that the server listens to for incoming connections. -iwad Specifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known games and automatically load them when needed. Note that you can also use the DOOMWADDIR environment variable or the paths configuration file to specify the location of the IWAD files. -game Sets the game to load after startup. See doomsday(6) for a list of available games. For example: -game doom1-ultimate If -game is not specified and the server is unable to choose a game automatically, the server will quit. -v Print verbose log messages (also -verbose). Specify more than once for extra ver‐ bosity. -file Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files can be loaded at runtime with the load command. In addition to these, doomsday-server supports many of the command line options of dooms‐ day(6).
OPERATING A SERVERDoomsday servers are, by default, silent daemon processes intended to be run in the back‐ ground. You need to use the Doomsday Shell to monitor their status and control them.
SEE ALSOdoomsday(6), doomsday-shell-text(6)
AUTHORThis documentation has been written by Jaakko Keränen <@iki.fi> and Daniel Swanson <@dengine.net>.
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