ENDGAME(6X) - man page online | games

Endgame chess screensaver.

5.34 (24-Oct-2015)
endgame(6x)                            XScreenSaver manual                            endgame(6x)

NAME endgame - endgame chess screensaver
SYNOPSIS endgame [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-wireframe] [-fps]
DESCRIPTION endgame replays a brilliant chess ending
OPTIONS endgame accepts the following options: -window Draw on a newly-created window. This is the default. -root Draw on the root window. -install Install a private colormap for the window. -shadows Project pieces against the board with dark blend. -reflections Reflect pieces in light board squares. -classic Use the original low-polygon piece models. -visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -wireframe Render in wireframe instead of solid. -fps Display the current frame rate, CPU load, and polygon count.
ENVIRONMENT DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
BUGS It's not unknown for this and other OpenGL hacks to fail under hardware accelaration (UtahGLX) and take the X server with them. Texture images must be 16x16 or 32x32 or 64x64 etc.
SEE ALSO X(1), xscreensaver(1) xscreensaver-demo(1), xscreensaver-getimage(1)
AUTHOR Blair Tennessy <>, 20-April-2002.
X Version 11 5.34 (24-Oct-2015) endgame(6x)
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endgame(6x) referred by
refer to xscreensaver(1) | xscreensaver-demo(1) | xscreensaver-getimage(1)