ENGINE(6X) - man page online | games

Draws a 3D four-stroke engine.

5.34 (24-Oct-2015)
engine(6x)                             XScreenSaver manual                             engine(6x)

NAME engine - draws a 3D four-stroke engine.
SYNOPSIS engine [-display host:display.screen] [-visual visual] [-window] [-root] [-engine name] [-delay number] [-no-move] [-no-spin] [-no-title] [-fps]
DESCRIPTION Draws a simple four-stroke engine that floats around the screen.
OPTIONS -visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -window Draw on a newly-created window. This is the default. -root Draw on the root window. -engine name What kind of engine to draw. Default: random. Known models are: "Honda Insight" (3), "BMW M3" (4), "VW Beetle" (flat 4), "Audi Quattro" (5), "BMW M5" (6), "Subaru XT" (V6), "Porsche 911" (flat 6), "Corvette Z06" (V8), "Dodge Viper" (V10), and "Jaguar XKE" (V12). -delay number Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.). -move | -no-move Whether the object should wander around the screen. -spin | -no-spin Whether the object should spin. -fps Display the current frame rate, CPU load, and polygon count. -title | -no-title Whether to display the name of the engine being rendered.
ENVIRONMENT DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
SEE ALSO X(1), xscreensaver(1)
AUTHOR Ben Buxton.
X Version 11 5.34 (24-Oct-2015) engine(6x)
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