GLBINDFRAGDATALOCATION(3G) - manual page | Library functions Bind a user-defined varying out variable to a fragment shader color number. Chapters NAMEC SPECIFICATIONPARAMETERSDESCRIPTIONNOTESERRORSASSOCIATED GETSVERSION SUPPORTSEE ALSOCOPYRIGHTCOPYRIGHT 01/03/2018 Loading manual page ... Download glBindFragDataLocation(3G).txt | manual plain text file Downloading man page ... Find manuals Go top