hex-a-hop - puzzle game based on hexagonal tiles
Hex‐a‐hop is a puzzle game based on hexagonal tiles. There is no time limit and no real‐
The objective is simply to destroy all the green hexagonal tiles on each of the 100 lev‐
els. As you progress through the game, more types of tiles are introduced which make
things more difficult and interesting.
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad.
Alternatively, you can use the mouse and click on the tile you'd like to move to.
Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle
mouse button) brings up a menu from which you can restart if you get stuck.
Your goal is to break all the green tiles. You mainly do this by jumping on them. They
will crack when you land on them, and only disintegrate when you jump off. Try not to trap
During the game, you will be given hints and instructions on what to do. Use the cursor
keys or click on the arrows to scroll through the help pages. More pages will be added as
you progress through the game, as new tiles will keep appearing.
You can choose which level to attempt next from the map screen. Silver levels are ones
you've cleared. Black levels are ones you haven't completed yet, but are available to
There is no time limit and no real‐time element, so take as long as you like.
You can find more about the game on its homepage: http://hexahop.sourceforge.net/
In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the envi‐
ronment variable $HOME is not set, it'll use /tmp/ instead.
The game has been written by Tom Beaumont, and is distributed under the GNU General Public
License, either version 2 of the License, or (at your option) any later version.