HYPER(6) Games Manual HYPER(6)
hyper - non-euclidean graphical rogue-like game
This manual page documents briefly the hyper game.
HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-
like but for the fact that it is played on the hyperbolic plane and not in euclidean
Most configuration can be accessed inside the game after pressing the v key.
Some configured options can be overridden from the command line:
Instead of the default ~/.hyperrogue.ini, read and write the configuration from the
Instead of the default ~/.hyperrogue.log, read and write high scores from the spec‐
-f Start in fulls screen mode.
-w Start in windowed mode.
-e Use Escher stype graphics.
-a Use ASCII stype graphics.
-p Use plain graphics.
Set the resolution to W times H, and font size to F.
Show summary of options.
Show version of program.
In-game help is available after pressing F1. It is context sensitive; put the cursor away
from user interface elements and press F1 then for general help.
The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.
By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyper‐
bolic geometry program, but is useful for designing individual player characters (using
which requires modifications to the game's source code). Again, F1 displays a help screen.
Some advanced options are available by pressing Fn keys inside the v configuration menu:
F4 Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).
F7 Save a screenshot in BMP format in the current directory.
F8 Save a high resolution screenshot with different backgrounds.
F9 Enter demo mode (give many items, and denser worlds).
HyperRogue was written by Zeno Rogue.
This manual page was written by chrysn <@fsfe.org>, for the Debian project (and may
be used by others).