SIMPLE SOLUTIONS

OPENMW(6) - Linux man page online | Games

Reimplementation of the Morrowind Engine.

Chapter
OCTOBER 2013
OPENMW(6) OpenMW Commands OPENMW(6)

NAME

openmw - Reimplementation of the Morrowind Engine

OPTIONS

--help print help message --version print version information and quit --data arg (=data) set data directories (later directories have higher priority) --data-local arg set local data directory (highest priority) --fallback-archive arg (=fallback-archive) set fallback BSA archives (later archives have higher priority) --resources arg (=resources) set resources directory --start arg (=Beshara) set initial cell --content arg content file(s): esm/esp, or omwgame/omwaddon --anim-verbose [=arg(=1)] (=0) output animation indices files --nosound [=arg(=1)] (=0) disable all sounds --script-verbose [=arg(=1)] (=0) verbose script output --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup --script-console [=arg(=1)] (=0) enable console-only script functionality --script-run arg select a file containing a list of console commands that is executed on startup --new-game [=arg(=1)] (=0) activate char gen/new game mechanics --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding) --encoding arg (=win1252) Character encoding used in OpenMW game messages: win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages win1252 - Western European (Latin) alphabet, used by default --fallback arg fallback values --activate-dist arg (=-1) activation distance override

REPORTING BUGS

Report bugs at http://bugs.openmw.org/
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