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UNKNOWN-HORIZONS(6) - Linux man page online | Games

Real-time strategy/simulation game.

Chapter
2016-12-05
UNKNOWN-HORIZONS(6) Unknown Horizons User Commands UNKNOWN-HORIZONS(6)

NAME

unknown-horizons - real-time strategy/simulation game

SYNOPSIS

unknown-horizons [{-h | --help}]

DESCRIPTION

Isometric 2D real-time strategy/simulation fun. It puts emphasis on the economy and city building aspects. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy, with strategic trade and diplomacy.

OPTIONS

--version show program's version number and exit -h, --help show this help message and exit -d, --debug Enable debug output to stderr and a logfile. --fife-path=<path> Specify the path to FIFE root directory. --restore-settings Restores the default settings. Useful if Unknown Horizons crashes on startup due to misconfiguration. --mp-master=<ip:port> Specify alternative multiplayer master server. --mp-bind=<ip:port> Specify network address to bind local network client to. This is useful if NAT holepunching is not working but you can forward a static port. STARTING UNKNOWN HORIZONS --start-map=<map> Starts <map>. <map> is the mapname. --start-random-map Starts a random map. --start-specific-random-map=<seed> Starts a random map with seed <seed>. --start-scenario=<scenario> Starts <scenario>. <scenario> is the scenarioname. --start-dev-map Starts the development map without displaying the main menu. --load-game=<game> Loads a saved game. <game> is the saved game's name. --load-last-quicksave Loads the last quicksave. --edit-map=<map> Edit map <map>. --edit-game-map=<game> Edit the map from the saved game <game>. AI OPTIONS --ai-players=<ai_players> Uses <ai_players> AI players (excludes the possible human-AI hybrid; defaults to 0). --human-ai-hybrid Makes the human player a human-AI hybrid (for development only). --force-player-id=<force_player_id> Set the player with id <force_player_id> as the active (human) player. --ai-highlights Shows AI plans as highlights (for development only). --ai-combat-highlights Highlights combat ranges for units controlled by AI Players (for development only). DEVELOPMENT OPTIONS --debug-log-only Write debug output only to logfile, not to console. Implies -d. --debug-module=<module> Enable logging for a certain logging module (for developing only). --logfile=<filename> Writes log to <filename> instead of to the uh-userdir --profile Enable profiling (for developing only). --max-ticks=<max_ticks> Run the game for <max_ticks> ticks. --no-freeze-protection Disable freeze protection. --string-previewer Enable the string previewer tool for scenario writers --no-preload Disable preloading while in main menu --game-speed=<game_speed> Run the game in the given speed (Values: 0.5, 1, 2, 3, 4, 6, 8, 11, 20) --gui-log Log gui interactions --sp-seed=<seed> Use this seed for singleplayer sessions. --create-mp-game Create an multiplayer game with default settings. --join-mp-game Join first multiplayer game. --no-atlas-generation Disable atlas generation.

BUGS

The bugtracker can be found at https://github.com/unknown-horizons/unknown- horizons/issues.

AUTHOR

The Unknown Horizons Team <@unknown-horizons.org>
Copyright © 2008-2016 The Unknown Horizons Team Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation.
unknown-horizons 2016-12-05 UNKNOWN-HORIZONS(6)
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