ANGBAND(6) - man page online | games
Is a graphical dungeon adventure game in the vein of rogue.
February 16 1998
ANGBAND(6) Debian GNU/Linux manual ANGBAND(6)
NAMEangband - is a graphical dungeon adventure game in the vein of rogue
SYNOPSISangband [options] [-- suboptions]
DESCRIPTIONThis manual page explains the Debian package angband . Angband is a single-player, graph‐ ical dungeon adventure game using textual characters to represent the walls and floors of a dungeon and the inhabitants therein, in the vein of rogue, hack, nethack, and moria. Angband 3.5.1 is an official stable release incorporating all the changes and improvements added since the last official stable release ( Angband 3.4.1). This version of Angband has been compiled with ncurses and the X Windowing system and SDL front-ends, and hence can be played on a virtual console as well as under X. In the lat‐ ter cases, the game can use multiple windows.
OPTIONS-h Print out a usage message. -n Start a new character -w Request wizard mode (no high score entry) -g Request graphics mode -r Rebalance monsters -s<num> Show <num> high scores -u<who> Use your <who> savefile -m<sys> Use <sys> core code (e.g. gcu for console mode, x11 or sdl for graphics) -d<lib>=<path> Define a ´lib´ dir sub-path. Valid values of lib are help info user bone save data apex xtra edit file
GETTING STARTEDTo start with, you can just say angband -uTest, and that creates a save file with the file name ~/.angband/Angband/save/<UID>.Test. The best place to get help is the program itself; help is reached by the command ? and presents a menu of choices. Program options can be set using the = command. To see what the various options mean, access the List of Options help menu with the ? command.
Debian February 16 1998 ANGBAND(6)
AUTHORThis manual page was written Manoj Srivastava <@debian.org>, for the Debian GNU/Linux system.
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