FLAME(6X) - man page online | games
Draw weird cosmic fractals.
flame(6x) XScreenSaver manual flame(6x)
NAME flame - draw weird cosmic fractals SYNOPSIS flame [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-colors integer] [-iterations integer] [-points integer] [-delay microseconds] [-delay2 microseconds] [-fps] DESCRIPTION The flame program generates colorful fractal displays. OPTIONS flame accepts the following options: -window Draw on a newly-created window. This is the default. -root Draw on the root window. -mono If on a color display, pretend we're on a monochrome display. -install Install a private colormap for the window. -visual visual Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. -colors integer How many colors should be used (if possible). Default 64. -iterations integer How many fractals to generate. Default 25. -points integer How many pixels to draw for each fractal. Default 10000. -delay microseconds How long we should wait between drawing each fractal. Default 50000, or about 1/20th second. -delay2 microseconds How long we should wait before clearing the screen when each run ends. Default 2000000, or two seconds. -fps Display the current frame rate and CPU load. ENVIRONMENT DISPLAY to get the default host and display number. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. SEE ALSO X(1), xscreensaver(1), xlock(1) COPYRIGHT Copyright © 1991 by Patrick J. Naughton Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.X Version 11 5.34 (24-Oct-2015) flame(6x)
|This manual||Reference||Other manuals|